ChessGods
Conquest Chess
/100next pack
TONIGHT'S MARCH — AN APPRENTICE GATE AWAITS
GATE
GATE
?TONIGHT'S DRAW
GATE
GATE
THE DEFENDER'S GATE
?
A Sealed Gate
? ? ?REVEALED ON FIRST CONTACT
HOW CONQUEST WORKS

You march White — attackers always move first, the gate answers Black. Your foe is a drawn gate: a player's saved Black lineup from your Elo category (Apprentice <1600 · Master 1600–2399 · Grandmaster 2400–3199 · God 3200+), rolled within ±120 of your rating. Gates play the same hybrid rules you do: captures deal ATK − DEF (elements can multiply), a survivor holds the square and you bounce, checkmate still ends the game — the King is classical. Elo runs FIDE in both directions: breach a gate to gain, and your own gate pays when it falls — file your Black defense in the Army builder.

The earn loop: win gates → +1–3 → 100 = 1 pack → packs grow your collection. Each game costs 1 . Energy regenerates +1/hour up to 24.

VS
You · Your move.

Tournament

Bracket play among the seeded gods — the arena is being forged.

SEALED FOR NOW

The tournament opens soon — brackets, seeding and prizes are still being drawn up. The gods you face in the lobby will be waiting here too.

Collection

The War CampEVE OF THE CONQUEST · REVIEW YOUR SIXTEEN
PHALANX
THRONE
MUSTER
GROUND
— R1·R2 —
WAR BANNERSRACE · ELEMENT · STATS ACTIVE
HOW THE MUSTER WORKS

Click any tile on your two ranks — or a roll entry on the parchment — to deploy a piece from your collection into that square. The King slot is locked: classical rules, one throne. Fielded counts can't exceed what you own, and only one AEGIS piece may march per army.

Deployed stats, elements and AEGIS are live vs bots. War banners are live: every buff and penalty binds to its own kin only — generic races crest at 2/4/6/8 (accelerating +2/+4/+7/+11), Humans march the odd 1–15 ladder (penalties below nine, zero at nine, +2%/+5%, and +15 all-stats at the full phalanx). The gold shields show bannered totals.

MUSTER ROLL OF THE SIXTEENpawns lead the march — tap a roll entry or map tile, the other answers

Shop

Mock currency for this build — real payments arrive with the mobile release. Buying energy is slightly more pack-efficient than buying packs, if you win your games.

Also planned: Battle Pass · boards · piece skins · kill VFX — cosmetics fund the game, never gate power. Pack drop rates: Common 60% · Rare 25% · Epic 12% · Legendary 3% (1 Rare+ guaranteed per pack) · AEGIS 1/100 packs (respawns once on death). Max 1 AEGIS piece per army. Shards from dupes; promotions are not in this build.

THE UNSEALING ALTAR
DEVELOPER CONSOLE

Build tools, not part of the game. The mock gems live here now — they left the top bar so the header only shows things a player earns.

MOCK ECONOMY
mock gems
Other knobs

Shards ( ) stay in the top bar — they're earned from duplicates, not granted.

SESSION
JS errors caught0
Scripts loaded

Errors also print to the strip at the bottom of the page.

Sound kit: CC0 — Kenney (interface/ui/impact/rpg/sci-fi/jingles/casino), bart (heartbeat), pwl (bells), pyranostudios (whoosh), almitory (magic), forceField. CC-BY 4.0 — "8 Magic Attacks" by leohpaz (boom.wav). Full manifest: assets/sfx/LICENSES.md.

TOOLING
Design gallery

The mockup gallery lives one level above the app: design/mockups. It resolves when the whole repo is served (e.g. python app/serve.py from C:\ChessGods) — serving only the app folder can't reach it.

DANGER ZONE

Erases collection, army, record, currencies — back to a fresh 5 packs / 24 / 1000 .