⚔ ChessGods — victory dialog redesigns

The end-of-game popup (today: a centered web-modal with a trophy emoji). Every direction below uses only data finishGame already has or can cheaply get: result + reason, ★ gained (1–3), stars-to-next-pack, ELO delta + the existing rank ladder (Recruit → Soldier → Veteran → Elite → Master → Warlord), bot name/ELO from the lobby, move count and auto flag from G.

Use the outcome switch on any stage — VICTORY / DEFEAT / DRAW / AUTO (auto-win: stars recorded but not earned) — all variants re-render. Scenario: beat The Master (ELO 1600) by checkmate in 34 moves, +2★ (68/100 toward the next pack), ELO 1512 → 1528.

0 · Today (reference)

web modal · trophy emoji · flat sentences
current app

🏆 VICTORY!

by checkmate

You earned +2 ★ (32★ to next pack)

A · Spoils of War

reward ceremony · RECOMMENDED

The payoff is the headline, and it's diegetic. Big serif VICTORY with a "by checkmate · 34 moves" battle tag, then three engraved spoil plates: the ★ star flight (gold hero plate, animated pop, pack-progress bar underneath — packs Earned replace it when the bar fills), the ELO delta chip with your ladder rank and pip progress to the next rank, and the fallen foe. Defeat flips the whole plate to cold slate with a broken-shield feel; DRAW goes amber-neutral. The AUTO state keeps the plates but greys the stars into "recorded, not earned".

fixed 660 × ~400

B · War Chronicle

battle record · narrative

The game end reads like a ledger line in a campaign diary. VICTORY heads a chronicler's account: foe name struck through with their ELO, dashed ledger rows (felled by / moves / spoils / standing), and a one-line narrator sentence. Quietest of the three — the "gentleman scholar" option. Same fixed width in all outcomes; rows restyle instead of reflow.

fixed 620 × ~430

C · Triumph Stage

mythic splash · AAA moment

Full ceremony, minimum UI. Slow-rotating god rays, the fallen god's sigil cracked and greyed with its crown knocked askew, ember particles rising on a win, a huge serif VICTORY overlapping the stage, and exactly two facts as chips (+★ with pack progress, ELO delta). One giant action: BATTLE AGAIN. Defeat: rays go cold, crown hidden, word becomes DEFEAT, action becomes grey. The most "game" — and the most opinionated about what matters (nothing else).

fixed 720 × ~440
Shared moves: result-styled theming (gold victory / cold defeat / amber draw) with the same fixed frame so no outcome resizes the dialog · the rematch button keeps its id (#m-rematch, cost chip inside) and lobby stays secondary · AUTO state never shows ★ as earned (anti-farm rule preserved) · ELO delta + rank ladder reuses Econ.rankFromElo which already exists.
My recommendation: A — it turns the earn loop (★ → pack → collection) into the ceremony's centerpiece without hiding the rank ladder, and every element is wired to existing data. C is the flashiest but hides information players on a loss streak actually want (why they lost); B is the safest but least "game".