⚔ CHESSGODS — the first set · Mockup 4

The complete standard army in composite pixel sprites: Humans (pawn, king), Beast knight on his barded mount, Mage bishop, Elf rook tower, Angel queen. Six rigs × five element palettes — every piece authored as base + figure on one grid, animated with the same 7 frames, grounded and lit by the atmosphere layers.

The army — fire vs water, full board

32 pieces at native 1×, one shared idle clock. Click any piece to strike it (lunge + impact burst). Water army faces south — same rigs, mirrored, palette-swapped.
Element swap — the whole army repainted by one palette variable:
Cloth, caparison, tabards, banners, gems + weapon trim shift; armor, hair, hide, stone and steel are shared. 30 variant sheets from 6 rigs.

Inspector — click a piece on the board

King · Humans · command
Base and figure are separate sheets on the same grid — the explode toggle lifts the figure to prove it. New god = new figure sheet; the base rig is reused.

The six rigs — base + figure sheets (fire)