Suikoden II army-battle system: the knight is TWO assets — an armored mount (chamfron, crinet plates, chest/rump caps, element caparison) + a heavily armored god rider in the Pesmerga archetype (dark plate, crimson hair, greatsword) — drawn once, composited at runtime, element variants are palette swaps of the same frames. 7 frames per sheet: idle ×2, walk ×4, lunge.
translateX(−frame×64) on both layers — the rider never stops aligning with the mount because both sheets were authored on the same grid.