Four directions for the top bar, drawn at real size on the app's own palette (obsidian brown · gold) with today's real numbers. Hover anything — hover states are live. Every variant keeps the existing DOM ids (#h-energy, #h-packs…) and data-nav hooks, so switching is a markup + CSS swap, no JS rewiring.
Everything is a grey pill of equal weight: navigation, a sound toggle and four currencies all shout the same volume. The one thing that matters (packs waiting to be opened) looks identical to a zero-shard counter.
Keeps today's one-bar anatomy but gives it a hierarchy: nav items get a tapered blade underline for the active tab, the six loose pills merge into one engraved tray, energy and stars become micro-meters (the numbers stay), sound demotes to an icon, and Packs becomes the only gold button on the bar — because it's the only one that means "something is waiting for you".
Leans into the conquest fantasy: chamfered plaques and skewed tabs cut like metal, the active tab is forged gold, and the right side is a single beveled resource rail with a segmented energy gauge (each tick = 1 energy of 24). Reads as a war-room HUD rather than a website. Hover states fill the tabs.
Splits the bar's two jobs: a slim ledger strip carries every stat as quiet text (no pills at all), and a taller tab row carries navigation with one-word descriptors, so new players learn what Army / Collection actually do. The active tab merges into the page below it — classic, calm, and room to grow (chat, events, quests fit the strip later). Packs earns a gold count badge.
The boldest read: a serif small-caps wordmark with a CONQUEST CHESS kicker, nav as icon-over-label emblems (grey until active, then lit gold with a diamond mark), and the two progresses as ring gauges — energy's arc is literally how full the bar is, the star ring fills toward the next pack. Packs becomes a glowing seal with its count. A faint gold aureole lights the bar's left edge.