Three directions for the Play screen, drawn at the app's real content width (1280px). The goal: read like an
opponent-select screen, not a settings form — the chosen god is featured art, difficulty is a rating you can parse at a glance,
and the tutorial paragraph steps aside for game-native cues (hidden-stat "?", scout chips, the ★→🎁 loop as a diagram).
Hover states are live. Every variant keeps the app's hooks: #botlist cards, data-color, #btn-auto, #btn-start.
A · Challenger's Altar
FEATURED OPPONENT · FIGHTING-GAME SELECT · RECOMMENDED
The selected bot stops being a card in a grid and becomes the feature: a large cameo portrait with metal-tier tint
(bronze → silver → gold → white-gold), name in small caps, an ELO seal + difficulty pips, and its hidden stats shown as
⚔ ? / 🛡 ? / ❤ ? chips — teaching the scout mechanic before the first move. The other three gods wait below as a roster strip.
Right side: your battle record as a plaque with serif numerals and the ★→🎁→army earn loop as a connected diagram.
♛
CHOOSE YOUR CHALLENGER
♞
The Master
ELO 1600DIFFICULTY ◆◆◇◇◇HYBRID COMBAT
Solid club player. Beats careless opening play — and punishes a wandering queen.
SCOUT REPORT⚔ ?🛡 ?❤ ?revealed on first contact
♟
Apprentice
800◆◇◇◇◇
Learning the ropes. Takes it easy on you.
♞
Master
1600◆◆◇◇◇
Beats careless opening play.
♜
Grandmaster
2400◆◆◆◆◇
Punishes every loose piece.
♚
God
3000◆◆◆◆◆
Searches deepest. Plays for the kill.
AUTO-PLAYa 3200 God plays your side — no ★ earned
Win +1–3 ★ · Draw/Loss: no stars, energy spent · Energy regenerates +1/hour up to 24
BATTLE RECORD
7WINS
2LOSSES
0DRAWS
Unique pieces23 / 46 roster
Packs opened5
Beat a bot → +1–3 ★
100 ★ → 1 pack, automatic
Open packs → grow the army for PvP
B · Road to Olympus
CAMPAIGN LADDER · ASCENT FANTASY
The four bots become gates on an ascending path — bronze pawn at the valley, silver knight, golden rook, and the
white-gold King at the summit with his own halo and a "THE CEILING" seal. The staircase makes progression
spatial: you can see the climb from your current gate. Same setup bar and record plaque as A.
♚
THE ASCENT — FOUR THRONES
♟
Apprentice
ELO 800
◆◇◇◇◇
Learning the ropes. Takes it easy on you — perfect while the pack gacha hooks you.
♞
Master
ELO 1600
◆◆◇◇◇
Solid club player. Beats careless opening play.
♜
Grandmaster
ELO 2400
◆◆◆◆◇
Punishes every loose piece. Deep search, no mercy.
♚
God
ELO 3000
◆◆◆◆◆
The ceiling. Searches deepest, plays for the kill. Your stars are never safe.
AUTO-PLAYno ★ earned
The climb is the campaign: every gate up is a deeper search · Win +1–3 ★ · 100 ★ = 1 pack
C · Versus Stage
PRE-MATCH SPLIT SCREEN · MOST DRAMATIC
A pre-match screen: your side vs the god, split by a VS medallion. Your half carries the two big color choices and a
live snapshot of your deployed army on real board squares; the god's half is pure presence — cameo, small caps, pips, hidden stats.
One giant gold BEGIN seal under the split. Record collapses into a one-line plaque. Most game-like, least "web page".
⚔
TONIGHT'S CONQUEST — MASTER AWAITS
VS
YOUR SIDE
DEPLOYED ARMY
♖♘♗♕♔♗♘♖♙♙♙♙♙♙♙♙
Your 16 slots · cosmetics vs bots — they matter in PvP
AUTO-PLAYa 3200 God plays your side — no ★ earned
THE OPPONENT
♞
The Master
ELO 1600◆◆◇◇◇
Solid club player. Beats careless opening play — and punishes a wandering queen.
The tutorial paragraph leaves the page. Rules move into a "?" popover; the screen teaches game-natively: hidden stats as ⚔?/🛡?/❤? chips (the scout mechanic), difficulty pips, the ★→🎁→army loop as a diagram.
Metal-tier identity per bot (bronze pawn → silver knight → gold rook → white-gold king) — a placeholder language that any future portrait art drops into without layout changes (the cameo frame is the contract).
One primary action. START GAME becomes a gold seal — sheen sweep on hover, cost shown as an inset "1 ⚡" chip — and it's the only saturated button on the screen.
Sound & motion hooks (fx.js kit): wood clack on bot/color select, low sting when selecting the God gate, sheen sweep + deeper clack on BEGIN.
No JS rewiring: bots keep #botlist cards, colors keep data-color, the toggle keeps #btn-auto, the seal keeps #btn-start — adoption is markup + CSS, same as the header swap.